DS 48: Proceedings DESIGN 2008, the 10th International Design Conference, Dubrovnik, Croatia

Year: 2008
Editor: Marjanovic D., Storga M., Pavkovic N., Bojcetic N.
Author: Etxaniz, O.; Minguez, R.; Arias, A.; Barrenetxea, L.; Solaberrieta, E.
Section: Geometrical modelling and tolerancing
Page(s): 611 - 618


This paper describes the process to obtain a high quality digital model of a human skull, by reverse engineering techniques. This development was made in the Product Design Laboratory (PDL), in the Faculty of Engineering of Bilbao (The University of the Basque Country). The digitalization of the skull is the first stage of a project that PDL is developing together with a research group at the University of Cordoba. In this first step, the digitization process and the quality of the achieved digital model have been evaluated. The next stage is to scan a human jaw and to digitally reproduce the real motion of both elements (skull and jaw). A thorough analysis of this movement will allow improving the design and placement of the prostheses.

Keywords: reverse engineering, rapid prototyping, surface reconstruction


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