Heuristic Evaluation Of Ambient Devices Using Smart Materials

DS 94: Proceedings of the Design Society: 22nd International Conference on Engineering Design (ICED19)

Year: 2019
Editor: Wartzack, Sandro; Schleich, Benjamin; Gon
Author: Marques-Lima, Lucas (2); Faucheu, Jenny (1)
Series: ICED
Institution: Mines Saint-Etienne
Section: Design Education
DOI number: https://doi.org/10.1017/dsi.2019.56
ISSN: 2220-4342


Teaching ?calm technology? and ?smart materials? as prospective trends in product design is the motivation of the educational workshop presented in this paper. Materials can trigger creative thinking. Indeed, concepts can be generated ideas that come from the encounter with a material showing the material?s unexpressed potential. However, a smart material is a complex hybrid object. It is a highly technical matter that requires years of R&D to be developed and matured. It is also a highly social matter, that blurs the traditional boundary between matter and function in a product, creates an experience, and enhances sensations. The workshop presented in this paper is an opportunity for the students to analyze the complexity of user experience related to ambient devices using smart materials. In order to provide a guideline to perform this analysis, an approach based on heuristic evaluation is proposed to the students.

Keywords: Creativity, Evaluation, Ambient devices, Smart materials, Design education


Please sign in to your account

This site uses cookies and other tracking technologies to assist with navigation and your ability to provide feedback, analyse your use of our products and services, assist with our promotional and marketing efforts, and provide content from third parties. Privacy Policy.