Sustainability awareness in organizations through gamification and serious games: a systematic mapping
DS 101: Proceedings of NordDesign 2020, Lyngby, Denmark, 12th - 14th August 2020
Year: 2020
Editor: Mortensen, N.H.; Hansen, C.T. and Deininger, M.
Author: Scurati, Giulia Wally; Ferrise, Francesco; Bertoni, Marco
Series: NordDESIGN
Institution: Politecnico di Milano, Blekinge Institute of Technology
Section: Circularity and Sustainability
Page(s): 10
DOI number: https://doi.org/10.35199/NORDDESIGN2020.1
ISBN: 9781912254088
Abstract
The transition towards more sustainable practices is one of the main challenges that companies and organizations are currently facing. The use of serious games and gamification has shown to be effective to create awareness and support learning in many contexts, including sustainability education of practitioners and future ones. We performed a systematic mapping of the use of games on sustainability for companies and organizations. Results show current trends and voids in research concerning a series of categories and provide insights on possible future directions in this area.
Keywords: sustainability, gamification, human behaviour, sustainable design